Our services

Learn Unity.
Learn Blender.

We use these two tools every day to build and release our own games. The training is that same knowledge handed over directly — what actually matters when you are trying to finish something, not a tour of every menu in the software.

Unity

Building a game that runs, from an empty project to something installed on a device.

Blender

Producing assets that hold up once they leave Blender and land in a real project.

The two together

Most people learn each tool separately, then get stuck at the seam: the model that arrives in Unity at the wrong scale, the animation that will not play, the texture that looks nothing like it did in the render. We spend real time on that hand-off, because it is where projects stall.

How it works

  1. Tell us where you are

    Complete beginner, self-taught and full of gaps, or already working and stuck on something specific — the starting point changes everything.

  2. We build the programme around it

    You get a plan aimed at what you want to be able to do, not a fixed syllabus we run for everyone.

  3. You learn by building

    Every session moves an actual project forward. Watching someone else use the software teaches very little; using it under guidance teaches a lot.

  4. You leave with something that works

    A project of your own that runs, plus the habits to keep going without us.

Tell us what you want to learn and where you are starting from. We answer with a concrete proposal — content, pace, and format.

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